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Guild Wars 2 sPvP Resurrection Timer Adjusted to 15s

Below is Jonathan Sharp’s reply on Guild Wars 2 sPVP resurrection timer. Recently ArenaNet adjusted the resurrection timer from 20s to 15s considering the suggestions in the community.

 

Hey all.

 

We’re going to bring down the res timers from 20 seconds to 15 seconds. A lot of people have posted about how they don’t like the new system, and a lot of people have posted about how they DO like the new system. So, let’s set the record straight:

 

We want the best system for the game, the best system for the community, and the best system for growing the game’s Esport’s potential.

 

So we’ll keep an eye on this. If the entire community feels that wave spawn timers are better for the game, then we’ll go back to that. However, right now, it seems that some people like it, feel that it “rewards” each kill (before, someone could die and hit the res wave timer such that they would literally be back in a few seconds) and doesn’t require players to have to memorize the clock wave respawn timings in order to be an effective killer. We’re watching the threads on this issue, so keep posting your thoughts.

 

We’re listening to you and we’ll iterate on it until we find the best solution for the game overall.

 

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Tag: Guild Wars 2, GW2, sPVP, PVP

Comments

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  • By ghjuf (not verified)

    I like the fact that they are willing to iterate and dial things in. It may not be perfect, but it's better than setting things in stone, especially when what's set in stone isn't as good as it could be.


    Nov 27. 2012
  • By ghnjgf (not verified)

    feel sorry for them. There are so many people who think that everything they say is correct.


    Nov 27. 2012