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Guild Wars 2 Design Director on the Lost Shores and Beyond

Chris Whiteside, Guild Wars 2 design director just posted an official blog outlining the conclusion for The Lost Shores, and what is in store for the future. The blog consists of the future plans, and more!

 

-Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters

-Adding new dungeons to the Fractal of the Mists.

-Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.

-Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.

-Building on the Southsun Cove’s persistent content.

-Adding new Guild content and Guild progression features.

-Continuing to evolve PvP into an E-sport as outlined here.

-Adding brand new content to World vs. World as well as adding new reward progression.

-Continuing to build upon the story and adventures of Guild Wars 2.

 

In addition, the Black Lion Trading Company is celebrating the biggest shopping day of the year. The items will be discounted up to 70% off and each sale lasts 24 hours.

 

 

 

 

 

 

More about Guild Wars 2:

Guild Wars 2 New PvP Map - Temple of the Silent Storm

Guild Wars 2 Solution on Disconnection at the end of Lost Shores Event

Guild Wars 2 Pink Cloak Forge Recipe

Tag: Guild Wars 2, The Lost Shores, Fractal of the Mists

Comments

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  • By hyjfdgjh (not verified)

    May be so, but look at it from the other side... people who were enjoying the event were not on forums/social media/surveys now, were they?


    Nov 27. 2012
  • By gjyhdj (not verified)

    I think he was a little too optimistic about the Lost Shores feedback. I understand that from a PR perspective, you have to make it look like a success, but 90% of the players who were giving feedback on the forums, in-game, through videos, etc. were giving mostly negative feedback. The one time events were handled poorly, the map was boring, the event story was a mess, and not many people want the new gear treadmill. A simple acknowledgement of these issues would have been nice, what he says is really vague:"We’ve seen people saying that they really liked the principle of using events to unveil new content, but we need to tighten up the methods by which they are deployed"


    Nov 27. 2012
  • By tyhjdf (not verified)

    They really have no idea what there doing, changing there minds every 5 seconds...flip flop design choices.


    Nov 27. 2012